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Summer Science Workshops

Looking for a workshop to complement your summer program?  Try one of our science enrichment workshops.  These workshops are one hour in length and good for up to 25 kids. The workshops are highly interactive and engaging, and at the end, the kids receive a science themed take home project.  Most workshops are $149 for one and $135 for two or more of the same workshop taught in a row.  If you have a large group, check out our science shows that are good for up to 200 kids.

Workshops are recommended for about 20 kids.  We can accommodate up to 25 kids, but over that, you will need to book two workshops for your group. 



Harnessing Heat - Students learn about the concepts of heat and heat transfer. Witness the practical side of heat-sensitivity— thermal paper browns under the force of a heat gun and ice cubes melt on a heat transfer block. Students participate in a tactile temperature test, boil liquids with their very hands. Observe an underwater volcano and see how molecules act when they are hot and cold. The class wraps up with a yummy demonstration on what happens when sugar is heated and cooled again as cotton candy is made for all. Students also receive a Mad Science® Heat Sheet turns friction into fun. (K to 6)


Magnetic Magic - Students use magnetic wands, explore magnetic attracting and repelling forces, confuse compass needles, and magnetize paper clips. Entertaining demonstrations show the magnet’s gravity-defying abilities and educate students about the Earth’s magnetic properties. Students continue the lessons at home with the Magnet Lab Take-Home. The Mad Science® Magnet Lab enhances the learning of magnetic fields and demonstrates how like poles repel and opposite poles attract. Kids use the various components to build a compass and a magnetic levitation tower. (K to 6)


Sonic Sounds - Music and all sorts of merry sounds engage students in sound experiments and live demonstrations showing the properties and transmission of sound waves. Students listen to sounds made with solid materials—from plastic, to metal, to string. Ordinary objects like handheld horns, metal screws, wooden ratchets and beads transform into a story sound-effect symphony. Electronic devices reveal frequency when a pitch-changing machine alters the students’ voices to gruff monsters or happy chipmunks. Students complete the class with their Sonic Horn Take-Homes. (K to 6)


Fun-damental Forces - Find out what makes the world go around in an entertaining introduction to the basic concepts of forces. Sir Isaac Newton would be proud when young scientists investigate his law of inertia. Students experiment with mass and balance using their own centers of gravity. A comparison between rubber and dough balls brings the physical effects of forces to light. Gyroscopes, bike wheels, and toy racetracks reveal the concepts of precession and centripetal force. Students leave with a thirst for physics along with their very own Gravity Game Take-Homes. (K to 6)


Fantastic Fliers - Students discover the four forces that affect flight: lift, thrust, gravity, and drag. They make and test various plane designs to see these forces in action. Students fold and fly the Delta Dart plane. Shooting the Stunt Flier plane straight up makes it loop back! They make a Rotor Kite twist and an airship twirl. A fast flying, spinning cylinder gets launched into a tough target. Students build the Sky Hawk Foam Plane Take-Home and fling it forward! Students learn about the effects of shape and structure as they launch their lightweight gliders. (K to 6)


Super Structures - Super Structures lets students act like junior architects and engineers! Students push and pull their partners’ hands to learn about compression and tension, and strengthen a sponge beam with knitting needle rods. A tension test lets students determine the toughest textile. They test out shapes for strength, and then watch to see if a paper column can with-stand the Column Collapser! They build a Roman arch block bridge too! Construction continues at home with the Bridge Basics Take-Home that will help them build an understanding of structures. (K to 6)

Slime Time - Ooze into a gooey hour of sliming around! The Mad Science slime recipe is revealed in this ooey gooey chemistry class! Students will learn about slime and its basic ingredients in a series of hands-on activities. Polymer paper clips and cross-linking magnetic marbles will help to examine the key components of slime. Varied concoctions of slime will stir up in scientific style, and the properties of slime will be tested in a team-spirited fashion at the Slime Olympics! Our original recipe of slime in a Mad Science® Activity Cup. (K to 6)

Dry Ice Capades - Probe the shifting states of matter through a series of engaging demonstrations and inquiry-based activities. The class warms up with a molecular movement exercise to learn about the three states of matter. Next, students observe melted and resolidified metal—a shift of states from solid to liquid right before their eyes. Dry ice is used to explore the properties of matter at extreme temperatures. The class rolls toward a grand finale that engages the group in catching a cloud! The Mad Science® Thermocolor Cup colorfully displays temperature change as cool liquid is added. (K to 6)  This workshop has an added $10 equipment fee.

Tantalizing Taste - Develop a taste for science! Students get hands-on with magnifiers, model tongues, and mirrors to see what their own tongues look like. A quick tasting test sorts out which class members are supertasters. See how much sugar is in those kids drinks! A nose plugging experiment links taste and smell, and students scientifically sniff out extracted scents. Students find out how carbonation makes their drinks fizzy and participate in a classic taste test. Students use their Mad Science® Taste Test Kit puts taste buds to test the effect smell has on taste. (K to 6)

Bugs - Students get engrossed in entomology! Insect anatomy is introduced and examined up close with authentic insect specimens. An ultraviolet powder demonstration lights up the truth on how insects spread pollen. Students learn how insects adapt by building insect puzzles at habitat stations. They examine a bag of insect defense representations and choose the one they want. An Insect-A-Vision Take-Home kit allows the junior entomologist to get bug-eyed at home! This cool eyepiece that comes with three interchangeable lenses and observe their environment through the eyes of an insect. (K to 6)

Dinosaurs - Investigating the habits, needs and characteristics of dinosaurs facilitates the exploration of the fossilization process. Hand-on activities assist students with their understanding of fossils and dinosaurs. Examine real fossil casts, and explore the differences in the teeth of herbivorous and carnivorous dinosaurs. This workshop is set into multiple stations for students to experience dinosaur digs, black tar pits, & dinosaur bone reconstruction. See fossil replicas and touch real fossils from dinosaurs. Students take home an activity cup with black "tar" slime with their own dinosaur from the tar pit activity station. (K to 2)

Space Phenomena - Students will explore the phenomenal events that take place in the night sky. They will create their own impact craters, and observe model meteors fall through a model atmosphere. A friendly game of satellite tag will to teach students about reflected light Students will examine meteorites and then witness a model comet form right before their eyes. They learn the physics of telescopes and construct a Mad Science Space Telescope model to take home. (K to 6)

Space Travel - Students will launch their investigation of rocket propulsion using the compressed air inside balloons for thrust. The class will race balloon rockets and be challenged to devise a balloon-powered rocket car. For our grand finale, students will witness a thrilling model rocket launch, and learn the meticulous preparations necessary to send up a rocket! Experimenting with the fast-moving air produced by spinning propellers, students will build a Mad Science Shuttle Copter to take home. (K to 6)

Optical Illusions - Students explore the physics of optical illusions. They learn how our eyes can trick our brains as a twisting coil climbs up and down without moving, and a towel turns into a dog! Students manipulate flexible mirrors and explore the world with inverted vision. Hands-on laminates provide students the opportunity to create their own illusions. Students try out classic mirror illusions in class. They also assemble the Mad Science® Periscope and use the fundamental property of mirrors, reflection of light, to create an optical illusion and see around corners. (K to 6)

Detective Science - Students use science to crack a case! The crime happens just before the Bustertown bake-off. Mr. Baker’s big, fat, chewy, chocolate chip cookie is sabotaged and his recipe is stolen. The case kicks off with a crime scene investigation. The students examine fingerprints, mystery powders, ink samples, and teeth impressions. They also practice their memory skills to create a composite! Analyzing all the evidence is what helps pinpoint the perpetrator. The students take home a Personal Profile kit. They can use it to record their own fingerprints and other important information. (K to 6)

Movie Effects - Give students a chance to sit in the director’s chair and discover why science is the real star on the big screen. Exciting demonstrations and hands-on activities allow students to discover the science behind the amazing sound and weather effects from their favorite movies. Students investigate 3-D technology, and experience how this effect can make them feel like part of the action. Motion pictures come alive with a spinning praxinoscope. Students use the Cartoon Creator to make their own mini movie flipbooks that they can take home. This is animation made to move! (K to 6)

Science of Toys - Students test, play, and ponder over what makes toys work. They spin into action with kinetic top toys. One changes color and one flips over, but they all release stored energy. Students balance bugs and birds to reveal their centers of gravity. They learn that opposites attract with magnetic toys and then take a turn at creating a gear train. Don’t forget to move out of the way for The String Thing—it’s motorized! The Mad Science® Yo-yo take home is all about the science of spin. Students get into gyroscopic forces as they try all the twirly tricks. (K to 6)

Still looking for a different theme?  We have about 70 different elementary workshops to choose from.  Check this page out for our complete list of workshops.

Check out ourIn-Class Workshops
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